Independent engineer · Kentainment

Pete Schmidlin.

I make data and science tangible.

Building experiences that translate complex research into something people can feel, explore, and remember.

02 — Vision

What drives the work.

Three principles guide every decision — in code, design, and the way I talk about the material.

01

Rigor before narrative.

The science comes first. Design serves the material — it never distorts it. Accuracy isn't decoration; it's the product.

02

Attention is the vessel.

Data becomes memorable when the experience earns attention through craft, not tricks. Respect the material and the reader, and they stay.

03

Every level, every audience.

A child and a professor need different entry points to the same truth. Good vessels bend without breaking the content.

03 — Projects

Five projects, one conviction.

Each one explores a different way to make science feel like a place you want to stay.

preview · scaleDescienced
012026In development

Descienced

Science, comparable.

A multi-dimensional platform that puts scales, theories and technologies side by side — tuned for three cognitive levels, from curious child to working researcher.

Next.jsTypeScriptTailwind
preview · apertureAstrophotal
022026Live

Astrophotal

Precision for astrophotographers.

Telescope and camera compatibility, exposure, light pollution, sky quality — the tools I wanted for long nights under clear skies, built to be honest about the numbers.

Next.jsCloudflare
preview · graphKentainment
032026Live

Kentainment

The vessel for the work.

The non-profit I founded so new formats of science communication can be funded, governed, and credible. Home to every project in this list.

Next.js
preview · spectrumWisdom Boom
042026Live

Wisdom Boom

Boom-bap tribute to human wisdom.

27 tracks translate philosophy, science and history into rhythm and sound — with fullscreen karaoke, a live visualizer, and a section for voices too often unheard.

ReactViteCloudflare
preview · fadeSound of Extinction
052026In development

Sound of Extinction

What silence sounds like.

An audio experience of species we've lost. Each track is one life gone quiet — rendered, not narrated.

ReactWeb Audio
Coming soon
04 — About

The human behind the projects.

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This section is being written. It will cover who I am, how I got here, and what I'm working toward beyond the screen.

05 — Contact

Let's talk.

Partnerships, research collaborations, or a concrete idea you'd like to build — reach out directly.