I make data and science tangible.

I build experiences that translate findings into something people are meant to feel, explore, and keep.

Peter Schmidlin.
Lab

Six miniatures, moving right now.

Six live pieces from the lab. What's tangible here, you can have in your own project: data that stays exact in the detail, becomes beautiful, and can be felt in the moment. Interactive, educational, precise.

Manifesto

What drives my work.

Three principles guide every decision, in code, design, and the way I talk about the material.

01

Rigor before narrative.

The science comes first. Design serves the material, it never distorts it. Accuracy isn't decoration; it's the product.

02

Attention is the vessel.

Data becomes memorable when the experience earns attention through craft, not tricks. Respect the material and the reader, and they stay.

03

Every level, every audience.

A child and a professor need different entry points to the same truth. Good vessels bend without breaking the content.

Services

Formats that hold.

From data, facts and concerns emerge digital stories that create closeness and prompt action. Schmidlin Studio works for organisations with a scientific, educational, ecological or societal mission. Complexity becomes tangible without being flattened.

STORY

A concern becomes a world.

A species, a phenomenon, a person. A page that listens rather than explains, and leaves an invitation at the end.

TOOLS

Pull the levers until something clicks.

Tools that do not explain a topic but make it explorable. A person turns the dial, the system answers, understanding builds on its own.

DATA

Numbers you can touch.

Charts and maps that shift how data is seen. Sliders, comparisons, live sources. The provenance stays visible.

PLATFORM

When a topic grows into a platform.

A whole platform with tools, content and pathways. Many experiences under one roof, strict architecture, gentle handling.

SCIENCE

Research that lands.

Studies and datasets prepared for people who actually want to listen. Not simplified, but made comprehensible.

SPARRING

When the format is still open.

Two or three hours of honest sparring on what exists, what is wanted, and which formats could carry it. A concrete recommendation at the end, even if no project follows.

Projects

Four projects, one conviction.

Each one explores a different way to make science feel like a place you want to stay.

Astrophotal
012026Beta Live

Astrophotal

Precision for astrophotographers.

Telescope and camera compatibility, exposure, light pollution, sky quality. The tools I wanted for long nights under clear skies, built to be honest about the numbers.

ReactAstronomy EngineSupabaseClaude
Wisdom Boom
022026Live

Wisdom Boom

Boom-bap tribute to human wisdom.

27 tracks translate philosophy, science and history into rhythm and sound, with fullscreen karaoke, a live visualizer, and a section for voices too often unheard.

ReactSunoClaudeMidjourney
Sound of Extinction
032026Live

Sound of Extinction

Messages before the silence.

An audio experience of select species we are likely to lose. The tracks are told from the animal's first-person perspective. A final cry before the species falls silent.

ReactSunoClaudeMidjourney
Descienced
042026MVP in development

Descienced

Science, comparable.

A multi-dimensional platform that puts scales, theories and technologies side by side, tuned for three cognitive levels, from curious child to working researcher.

Next.jsTailwindClaudeTTS
Collaboration

Two tracks, one hand.

As a sole trader, I take on commissioned work that aims to make complex matters tangible for an organisation or institution. As president and developer for the non-profit association Kentainment, I help create openly accessible, grant-funded and novel formats of knowledge communication.

Commercial

As an independent practitioner

Translating complex subject matter into experiential visualisations and graphics, for studios, researchers with their own mandate, initiatives and independents who want to make their data tangible.

  • Interactive data visualisations that make complex data navigable
  • Custom web platforms, built end-to-end
  • Concept, code and visualisation in one pair of hands
Non-profit

With the Kentainment association

For research institutions, educational organisations, NGOs and foundations who want their content to become an experience.

  • Platforms for science communication
  • Data pieces with emotional depth
  • Educational formats tuned to different audiences

A clear line stays between the tracks. What connects them is the person behind, the lab, and the same craft.

In the background

Built solo, but not alone. Three anchors stand alongside the work.

  • SciencePersonal and institutional advisory, the latter sought per project.
  • TechClose exchange with UX practitioners and DevOps engineers from pioneering environments.
  • InstitutionKentainment association, founded to advance new forms of science communication.
Who

Schmidlin Studio

Led by Peter Schmidlin, Switzerland. 25 years of marketing and communications around data-near product development, across B2B, B2C and C2C. Former co-founder and chairman of a cleantech startup at Technopark Luzern.

Founder of the non-profit association Kentainment. The studio runs the association's platforms and works independently for external organisations. The two roles stay separate: the association initiates and funds, the studio delivers.

Focus areas: science, education, nature and animal protection.

Association

New formats for science communication.

Kentainment is the non-profit association I founded so new ways of communicating scientific knowledge can be funded, governed, and trusted. A vessel, not a product, that holds every project above and the ones still to come.

kentainment.com
AssociationFounded 2026Zug, Switzerland
Contact

Let's talk.

Partnerships, research collaborations, or a concrete idea you'd like to build. Reach out directly.

How a project starts

What happens when you reach out

No funnel, no contract by page two. Four small steps to find out whether it fits — both ways.

01

You write.

A few sentences are enough — who you are, what you're working on, what you'd like to build. Voice memo, sketch, link to a paper. Whatever helps you think.

02

We talk.

Half an hour on the phone or video, free of charge. We sense whether the subject excites both of us. If not, no harm done.

03

Concept sketch.

I take a day or two and write back: a rough angle, the shape it could take, an honest estimate of effort. Non-binding. You read it, then decide.

04

Decision.

We do it, or we don't. If we do, the first sprint runs three to six weeks. If we don't, you have a written concept anyway — yours to keep.

Cello
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