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Lab

Lab.

A workbench — not a showroom. Here, approaches get tried out for making data, stories and design tangible: interactive pieces, scrollytellings, image worlds, small compasses to think with. Some finished, some still becoming — all open to the next idea.

Reading and looking
01

Design world

The living design system. Color, type, motion, components and the worlds engine, all in one gallery.

02

Image world

Generated imagery and motion from the projects, gathered as examples.

03

Graphics

Animated data graphics. Live charts, sparklines, heatmaps and editorial visualisations that make numbers tangible.

Moving and experiencing
Grasping
07

Grasping

Concepts you can touch. Bayes, confidence, correlation versus cause — words that only make sense when you can move the sliders yourself.

08

Flow

Movement in nature, made visible. Ocean currents, atmospheric winds, melting ice — phenomena that only reveal their shape when they move.

09

Scale

Magnitudes you can feel. From the Planck length to the observable universe, from a heartbeat to deep time, from silence to a supernova — comparison as a sense.

10

Senses

How we perceive what is real. Colour vision across species, hearing across lifetimes, echolocation, the magnetic sense of migratory birds — the world through other organs.

11

Society

Hot topics of Swiss politics, mapped on a four-pole compass: upper and lower class, left and right ideology. With constitutional anchors and concrete solution spaces instead of opinions.

12

Networks

The world is not made of things, it is made of connections. Forests as wood-wide-webs, trophic cascades from wolves to rivers, the only fully mapped brain. Graphs as a way of seeing.

13

Plants

How plants turn light into matter. Photosynthesis as a budget, growth as a curve, the slow choreography of water and carbon. Botany in the wider sense.

14

Perception

What the brain makes of the signals. Attention, reaction time, cognitive biases. Small experiments that turn you into the subject — Stroop, gorilla, anchoring.

Tinkering
15

Gesture

Step in front of the camera. Hand tracking turns your fingers into the controller.

16

Systems

Generative simulations. Reaction-diffusion patterns, slime-mold path-finding, cellular automata. Emergent order from simple rules.

17

Type lab

Kinetic typography. Variable fonts that carry data: weights that breathe, letters that thin out when something disappears.

18

Sound lab

Data becomes sound. Pitch, volume, tempo and timbre carry meaning that visual charts can miss.

19

Tinkering

The chaotic corner. Loose experiments and half-finished ideas that just want to move.